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1. Agility Changes on Singularity - in Test Server Feedback [original thread]
Edited by: Major Deviant on 19/04/2009 09:27:29 Originally by: Sigras Wait wait wait, in a normal food chain, the things one step up prey on the things one step below them and each other . . . and i can kinda see where a pack of them ...
- by Major Deviant - at 2009.04.19 09:26:00
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2. Agility Changes on Singularity - in Test Server Feedback [original thread]
Edited by: Major Deviant on 19/04/2009 02:54:14 A lot of discussion is about ship classes which is IMHO is correct however there has not been enough focus on skills. I believe the ideal balance in agility should factor in tackling and agility ...
- by Major Deviant - at 2009.04.19 02:48:00
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3. cancel local in the form its today has... - in Test Server Feedback [original thread]
Originally by: Corriander A possible 'local' solution I put in another thread Originally by: Corriander The idea of doing away with local has been floating around for some time. The recent æglitchÆ to local on SISI (whether intent...
- by Major Deviant - at 2009.04.03 07:31:00
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4. Agility Changes on Singularity - in Test Server Feedback [original thread]
Originally by: CCP Nozh Originally by: Alex Medvedov Originally by: CCP Nozh The main problem after the initial speed changes were cruiser/frigate sized ships, battleships don't need that much of a change. Dont take ...
- by Major Deviant - at 2009.04.03 06:54:00
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5. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
One thing I can certainly forsee from this change is the steep drop of Imporved cloaking devices. Since it is crystal clear that you you do want to "fix" the ship but reinvent it why do it the hard way? Just invent a new torpedo bomber. Same hull...
- by Major Deviant - at 2009.03.31 04:52:00
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6. Stealth Bombers - in Test Server Feedback [original thread]
I you are planing to go ahead with these changes pls consider not touching the SB at all. I prefer it in its current broken incarnation than a torpedo shooting coffin.
- by Major Deviant - at 2009.03.29 22:32:00
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7. Stealth Bombers - in Test Server Feedback [original thread]
Instead of torpedoes/siege launchers something else to think about is introducing a new kind of ordinance/ammo for the bomb launcher if you intend to leave bombs untouched. What I am suggesting is a missile similar to what existed in the old Win...
- by Major Deviant - at 2009.03.25 21:25:00
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8. Stealth Bombers - in Test Server Feedback [original thread]
Originally by: Ris Dnalor you're doing it wrong. Stealth bombers are paper. They're about uncloaking, dropping a bomb, and getting the hell out ( or possibly kamikazi and being blown up by their own bombs if the target is worth it ). Eve...
- by Major Deviant - at 2009.03.25 04:26:00
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9. The official "eve crash at splash" thread - in Test Server Feedback [original thread]
Originally by: CCP Tenitigo Hi all, after looking into the bug reports that were submitted (Thank you for the info!) it looks like resource caching may be one of the causes to the current crash on startup. So far I've only seen this affec...
- by Major Deviant - at 2009.03.25 03:31:00
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10. Stealth Bombers - in Test Server Feedback [original thread]
No, no, no. Torpedoes is not the answer to the stealth bomber's problem. If you must go this way do not remove cruises as I will personally never fly one again as they already suck as they are now. Few people have come up with few nice ideas, I l...
- by Major Deviant - at 2009.03.25 03:23:00
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